A shinobi RPG of long marches, real hunts, and a world that moves without you.
Free. No ads. Nothing for sale. Made by one person in Kitchener, Ontario.
You wake with no name worth keeping and fifty ryō. Everything after that is earned — by walking, by hunting, by learning a trade well enough that somebody pays you for it.
Two thousand hexes of fog, ten villages, thirteen dungeons. Marches take real minutes: set off, put the phone down, come back to find out what happened. Walk far enough from a village and the ground turns crimson, and crimson means it.
Every fight opens hands-only, so farming costs you nothing but breath. Flip to the Art when the boar turns out to be something worse. Up to three at once, each drawn on the field — lunges, cuts, a bolt crossing the ground, bodies that fall where they die.
Skinning, tanning, leatherworking, cooking, alchemy, smithing. A pelt comes off an animal, at the animal, with the knife you happen to be carrying — and it is a green hide until you have put it through the racks.
Sixty-one jutsu across five natures, an arts tree that gates what your hands can do, and a mastery ledger that sharpens a technique for throwing it. Every jutsu has a card that tells you what it is worth in your hands.
The hub is the village itself. You stand at the gate; tap the tavern, the forges, the market, and your ninja walks there down the street. Where you left them is where they are when you come back.
Open the map and you may see another walker's pin. Report anyone, block anyone — a block hides them everywhere, not only on ground you have already walked.
Screenshots land here with the first store release.
There is a karma exchange, and it sells cosmetics and convenience — never power. There is no real money anywhere in the app and no advertising SDK in the build. The privacy policy is one page long because there is not much to say.